Fridge Cook – Develop a Flutter app using Image Recognition and ChatGPT!

Hybrid iOS and Android mobile applications are quite challenging to develop, you have to face a lot of technical choices, while having to deploy a maintainable app. With all those concerns in mind, which technology should you use to develop your mobile application ?

It depends ! As always every choice depends of the app you are willing to release, if your main goal is to develop a web app and having a side mobile app is only a nice-to-have, you should probably use React Native or other web related frameworks. But if you want to propose a nice navigation experience to your mobile users and if you are targeting multiple mobile platforms as you will only have to maintain one codebase for both iOS and Android platforms, Flutter is a great choice.

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Salsa Coach – Develop a Salsa application using Flutter

Hybrid iOS and Android mobile applications are quite challenging to develop, you have to face a lot of technical choices, while having to deploy a maintainable app. With all those concerns in mind, which technology should you use to develop your mobile application ?

It depends ! As always every choice depends of the app you are willing to release, if your main goal is to develop a web app and having a side mobile app is only a nice-to-have, you should probably use React Native or other web related frameworks. But if you want to propose a nice navigation experience to your mobile users and if you are targeting multiple mobile platforms as you will only have to maintain one codebase for both iOS and Android platforms, Flutter is a great choice.

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iOS Accessibility Toolbox – What if you could build more inclusive iOS apps ?

iOS apps are quite challenging to develop, you have to face hundreds of concerns from product specifications to market release. With all those concerns in mind, is it worth it making your app accessible to all audiences ?

Definitely yes ! In this article, we will discuss why you should consider adding some extra accessibility support and how you can understand the related problematics so it become more natural for you to take that into consideration later on.

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Clean Unity – The Controller-Manager Issue

Do you recognise in one of the following Unity developer situation?

– You are working a your brand new amazing Unity project and you don’t know how to start?
– Does your controllers become massive and hard to understand or to add new features?
– You feel like what you are planning to do will result in spaghetti code after a few modifications?
– You spend a considerable amount of time fixing edge cases bugs?
– Adding a new feature means regression and massive refactoring?
– Your app result in a bunch of closely coupled modules?
– You don’t know why your Player class is now tightly coupled with that Enemy other class?
– You feel like the effort vs benefit tradeoff with TDD isn’t worth it?

But it doesn’t have to be that way. You don’t have to stick with MVC and massive MonoBehaviour classes. You are looking for something better.

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