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Category: Blog

Posted on 19 June 201820 June 2018

Simplify your iOS application deployment with fastlane !

Fastlane is a tool that will help you with during your app deployment process in different ways :
– Take screenshot while running your iOS Unit Tests
– Simplify the provisioning profile management
– Build the application and upload it to iTunes connect along with metadata (app localized description, app category …)

Continue reading “Simplify your iOS application deployment with fastlane !”

Posted on 13 May 2018

ARKit – Transform matrices, quaternions and related conversions

This post explains how to properly convert transform matrices to Euler Angles and vice versa.
Continue reading “ARKit – Transform matrices, quaternions and related conversions”

Posted on 22 February 201822 February 2018

Apps – MMNodeActions Sprite Kit SKActions extension library

MMNodeActions is an iOS SKAction/SCNAction library extension which allows you to run sequential actions on multiple nodes directly on target SKNodes/SCNNodes.

Continue reading “Apps – MMNodeActions Sprite Kit SKActions extension library”

Posted on 14 February 201828 February 2021

Apps – Furious Bounce

Furious Bounce is a next gen mobile hockey game application for iOS & Android platforms.
Furious Bounce has been designed to allow you to play fast and funny games in a cartoon universe with cool characters each having special powers.

Continue reading “Apps – Furious Bounce”

Posted on 13 January 201814 February 2018

iOS & Android – Introducing Ionic

If you intent to do a really simple app and you want to focus on the content you provide, Ionic is perfect for that purpose. It takes less than 15 min to configure and allow you to deploy iOS & Android apps really fast for simple layouts : pipes, components, pages, directives, providers, and tabs.

Continue reading “iOS & Android – Introducing Ionic”

Posted on 22 March 201714 February 2018

Unity 3D – Playing Maths with Unity 3D

If you like Maths and Physics, you can explore your passion with Unity !

Continue reading “Unity 3D – Playing Maths with Unity 3D”

Posted on 22 March 20179 February 2020

Unity 3D – Getting a Better Understanding of C# Concepts !

When digging into Unity3D for the first time, you probably want to have a functional prototype as fast as possible.
This tutorial provides a global overview of the main concepts I can see as useful for use in Unity3D in C#.
Continue reading “Unity 3D – Getting a Better Understanding of C# Concepts !”

Posted on 22 March 201721 June 2018

Unity 3D – Debugging and Testing !

Debugging can be a really annoying task.
You can avoid a lot of debugging when testing your modules separately and thinking your design correctly.
Continue reading “Unity 3D – Debugging and Testing !”

Categories

  • Apps (2)
  • ChatGPT • Fridge Cook (1)
  • iOS (3)
  • iOS UIAccessibility • iOS Accessibility Toolbox (1)
  • Unity 3D (4)
  • Unity 3D/C# Architecture • Clean Unity (2)

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