When digging into Unity3D for the first time, you probably want to have a functional prototype as fast as possible.
This tutorial provides a global overview of the main concepts I can see as useful for use in Unity3D in C#.
Continuer la lecture de « Unity 3D – Getting a Better Understanding of C# Concepts ! »
Unity 3D – Debugging and Testing !
Debugging can be a really annoying task.
You can avoid a lot of debugging when testing your modules separately and thinking your design correctly.
Continuer la lecture de « Unity 3D – Debugging and Testing ! »